It has been suggested that the story is a parable of the tribal conflicts that shook the region centuries ago. The Executioners Blade has an eight percent crit rate and a five percent block rate making this a powerful weapon.Īccording to the Dwarves, the Niethalf allegedly employed the axe to sculpt the Windwall Foothills. However, the attack speed is a bit slow, and the damage output is moderate. Once you have reforged the Blade, it will have brutal intensity because of the special effect that has the opportunity to instantly kill enemies. Hilt (Leafshade): can be reforged by Isgrimm from parts in Mulandir.Hilt (Old Haalâyash): East of the dam bridge at a skeleton between an alcove to the North.Body of the Blade (Everlight): inside the glittering mines to the North.Tip of the Blade (Foot of Barga Gor): found under the arch in the North.The Blade is a heavy sword that was split into the tip of the blade, the body of the blade, and the hilt that will also require a treasure hunt in the following locations: The first written account is that the blade is used to eliminate any sign of dissent among the humans during the War of the Six Races. The Blades' origin is unclear however it appears to be of ancient origin. It has been suggested that the Executioners Blade ended more internal conflicts in Nortander than any army could. We suggest that because this weapon is so powerful, it is worth the effort. Once you have located the components, you will need to get them reforged by Isgrimm in Mulandir. Haft (Old-Haalâyash): Sold by Edun Darrel having Bartering level three.Haft (The Eye): To the Northwest, during the second visit, South of the village.The head: To the North, close to some spiders.But you will need to locate the hammer's three components as the artifact was split into the tip of the haft and the head, which could be found at the below locations: The hammer has the potential to cause elemental damage while diminishing an enemy's resistance with each blow. The crit success rate is 2% and has a moderate attack speed. The damage output of the Hammer is 83 to 85. The hammer is a unique artifact that has the ability to deal out blunt, piercing, fire, and ice attacks. I did an hour of googling before coming here so sorry if this has been asked before.The maker of the hammer is Norgrimm the Smith and is thought to have been the first dwarven Smith to master the secret of the Firebane. I'd like to set up a script that will increase the rate of experience gained in a game. Experience is stored as a 4 Byte variable. Is there a way to compare the previous value with the new one, then multiply the difference, and add that to the new value? In this case, I would like to double the amount of experience gained, so I suppose simply being able to find the difference and adding it to the new value again would do the trick. I am not positive whether or not experience increments until it reaches the new value, or if the change in the variable is instantaneous. I would imagine this could cause complications if it did increment until the "gained" experience is depleted, especially if the script applies every time the experience value is changed. The change appears instant, but I'd have to play further into the game to see bigger experience values before I could really tell a difference. If there's a tutorial out there that will handle what I'm trying to accomplish, I'd be glad to take a look at that as well! I've used Cheat Engine for years now to do simple variable edits, but nothing too much more complicated than finding and editing values like money and experience. Local mr = AddressList.getMemoryRecordByDescription'My Experience' Local oldv = tonumber(AddressList.getMemoryRecordByDescription'My Experience'.Value) Using AA to inject code would likely be best (see step 7 "Code Injection" of the CE tutorial), but Lua can do what you're asking. I'm using your code and it works, but is there a way to do this for multiple characters?.
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